How to Explore Clues and Hints

Here are universal rules players should follow to enjoy discovering and exploring more in the story:

Pay Attention to Clues

That off-hand remark by a random person on the street, a recurring nightmare, that random object you happened to stray upon… Very few things in an RPG are meaningless.

Storytellers give you hooks designed to lead you to something important that helps in figuring out the obstacle at hand. Don’t make the mistake of thinking we won’t hand out red herrings or dead ends because we respect your intelligence (we’re here to have fun, too), but do pay attention, keep thinking, and be observant.

Follow the Clues

There’s nothing more frustrating to a ST than to lay out a trail of clues and have no characters with the intelligence and courage to follow it.

Don’t avoid following clues just because they lead to a “scary place.” Role-playing your character’s disinterest in following the clues is one thing, but don’t let your personal fears of getting your character stuck in a sticky situation get in the way of the story.

Do SOMETHING

If you find yourself bored and uninvolved in the story, it’s probably time for you to suck up your insecurities and make a move (or leave the game). You are responsible for your involvement on the site; if you want to be doing something, don’t wait for an ST to initiate.

Think Outside the Box

Don’t be afraid to try new and not-entirely logical things. Even misguided creativity is rewarding. Here are some basic problem-solving ideas:

  • Talk to Non-player Characters (NPCs). There’s a lot of information out there that players discover by simply asking – if you can find the right people and ask the right questions.
  • Check out the background. Talk to people who knew the victim or the big baddie, like family or teachers or allies. Pull out all the records you can get. Basically, do your research. Forewarned is forearmed.
  • Check out the Setting. STs may not be specific about the setting of a scene, but the information is there for the asking. Don’t be afraid to contact an ST to ask questions, even if the information seems silly or irrelevant.
  • Work as a Team. Two heads are better than one, right? Be smart about partnering up. Other players can be just as good a resource as anything the STs provide.

There is nothing the STs like more than to have their nefarious schemes spoiled. We’re glad to see characters figuring things out and giving back the same level of challenge that we dish up.

Why not try to beat us at our own game? We just might reward you for it. Maybe.

 

Grupurile XatRomania